Splitt Fighter

Dance Lab 6, Ballet Basel 2014

Processing, MaxMSP, Ableton Live

I developed software to enable development of the audio/video soundtrack.  As Splitt Fighter is a take on the video game Street Fighter 2, a different concept was required for generating the audio and video. As the choreography determines the majority of the audio/visuals, a system was required which would enable easy generation and modifications.  A replica of the Street Fighter game was programmed in Processing which enabled the game to be simulated and control files to be generated which could then generate the appropriate audio soundtrack and video files.  An iPad application could also be used to mimic the joystick controls during the game based on the choreography.